English 10 (C & D)
Today students handed in their alternated ending to the story "The Possibility of Evil." Students also marked the apostrophe worksheet they completed last block. Next we went over the remainder of the poetry terms in preparation for the exam which is May 13 at 9. Finally, we went to the library to work on a narrative piece of writing. Students were directed to pick one of the following prompts:
Competition is an important part of our lives.
People learn from a variety of sources.
The lessons we learn affect our future.
Satisfaction comes from helping others.
Students were also reminded that they will have a test on the terms on Tuesday and their stories will be due on Tuesday also. That way students will get feedback on Thursday before their exam on Friday. Here are the terms:
antagonist
|
·
The
character or force that opposes the protagonist
|
protagonist
|
·
The
main character of the story; not necessarily a hero or “good guy”
|
Mood
|
·
The
feeling created in the audience by the story
|
Atmosphere
|
·
The
feeling of the story; used in reference to the story itself
|
Tone
|
·
The
attitude of the speaker to the subject of the writing
|
Audience
|
·
The
intended reader
|
Bias
|
·
one
sided perspective
|
Character
|
·
refers
to a person in a story; can also refer to their personality
|
Chronological
order
|
·
in
time sequence
|
colloquial
|
·
slang
|
Cliché
|
·
an
overused phrase that is not interesting because it is so common
ex.
Don’t judge a book by its cover
|
Climax
|
·
the
turning point of a story
|
Conflict
(internal vs external)
|
·
a
problem; internal is within the character & external is between the
character and someone or something else
|
Comedy
|
·
a
humorous story
|
Compare
|
·
what
is similar
|
Contrast
|
·
what
is different
|
Dialogue
|
·
speech
of the characters in a novel/short story; indicated with quote marks
|
Direct
presentation
|
·
the
narrator tells the reader about the character
ex.
Miss Hancock was “overenthusiastic”
|
Indirect
presentation
|
·
the
narrator describes the character by presenting their thoughts, actions or
speech; the reader infers what the character is like from this
|
Drama
|
·
a
play or type of short story/novel that explores realistic characters and
their life situations
|
Dynamic
character
|
·
a
character that changes over the course of the story
|
Exposition
|
·
the
background information given at the beginning of the novel or short story
(includes the setting)
|
Expository
|
·
type
of writing that explains something
|
Falling
action
|
·
the
events that happen after the climax
|
Point
of View
|
·
the
perspective from which the story is told
|
First
Person Pt of View
|
·
the
character tells the story from his/her point of view, which reveals his/her
thoughts and feelings to the reader;
·
uses
first person to tell the story (I)
|
Limited
Omniscient Pt of View
|
·
uses
3rd person (he, she, they) to tell the story
·
the
narrator knows the thoughts and feelings of one character
|
Objective
Pt of View
|
·
uses 3rd person (he, she, they)
to tell the story
·
the
narrator knows no one’s thoughts and feelings
·
like
a “movie camera”
|
Omniscient
Pt of View
|
·
uses
3rd person (he, she, they) to tell the story
·
the
narrator knows everyone’s thoughts and feelings
·
“all
knowing”
|
Flashback
|
·
Sudden
switch to the past from the present when telling the story
|
Flat
character
|
·
A
minor character that is described with only one characteristic
|
Foil
|
·
a
character that contrasts with the protagonist or another major character in
the story
|
Foreshadowing
|
·
hints
of what is going to happen later in the story
|
Genre
|
·
type
of literature (comedy, drama, tragedy, historical fiction, science fiction
|
Jargon
|
·
vocabulary
particular to a certain group, profession etc.
|
Irony
|
·
a
twist from the expected
o
verbal
– dealing with speech ex. Sarcasm
o
Dramatic
–words or acts of a character may carry a meaning unperceived by him/herself,
but understood by the audience
o
Situational
– the circumstance turns out to be the reverse of those anticipated or
considered appropriate
|
Narrator
|
·
The
storyteller
|
Persuasive
|
·
Type
of writing used to persuade someone
|
plot
|
·
The
series of events
|
Propaganda
|
·
Communication
used to promote a certain idea, cause; biased; often uses stereotypes to
promote hatred etc.
|
Resolution
|
·
The
ending of the falling action when the conflict is resolved
|
Rising
Action
|
·
The
events that lead up to the climax
|
Round
Character
|
·
A
complex/realistic character
|
Sarcasm
|
·
A
verbal form of irony when the opposite of what is meant is said
|
satire
|
·
Irony
used to ridicule an idea, person etc to encourage change
|
Setting
|
·
Time,
place and circumstance of a story
|
Slang
|
·
Informal
words or phrases (changes with the times)
|
Static
character
|
·
A
character that does not change in the course of the story
|
Stereotyped
character
|
·
A
predictable, flat character that is recognized as “of a type”
·
Ex.
The brain, the jock etc
|
Style
|
·
The
way an author expresses him/herself
·
Depends
on devices used, sentence structure, vocab etc.
|
Suspense
|
·
Feeling
of uncertainty created in a story
|
symbol
|
·
something
that is used to represents/suggest something else.
|
theme
|
·
the
observation about life or human nature that is represented in the story
|
tragedy
|
·
a
type of literature that has an unhappy ending
|
Humanities 8
Today we went over the criteria for the castle assignment and then the remainder of the class was a work period.
Castle Story
Assignment Assessment Information
Reminders for Castle Story
Must have a conflict/problem (person vs person, person vs self, person vs
society, person vs environment etc)
Historically plausible
Castle is the setting (at least for part of it)
o
use vocab words from booklet
Have an exciting beginning
o
Use dialogue
o
Use thoughts
o
Use action
Use descriptive words Ex. He lunged aggressively at his attacker. Vs. He
moved towards the other guy.
The story is clear – grammar, spelling, sentence
structure
The story has a clear resolution to the
conflict/problem
Note: See Grade 8 Rubric for Writing Stories
Criteria
|
Exceeding Expectations
|
Fully Meeting Expectations
|
Minimally Meeting Expectations
|
Not Meeting Expectations
|
Coat of Arms
-presentation
|
Fully colored
Outlined
Very neat
|
Colored
Neat
|
Some color
Reasonably neat
|
Seems incomplete
No color
|
Coat of Arms
-connection to story
|
Obvious connection to story
Excellent choice of symbols
|
Clear connection to story
Good choice of symbols
|
Vague connection to story
Reasonable choice of symbols
|
No connection to story
Poor choice of symbols
|
Castle
-labelling
|
More features labelled than required
Labelling correct
|
Meets all requirements
Labelling correct
|
Missing 1 or
2 requirements
Mislabelling of 1 or 2 features
|
Missing most of requirements
More than 2 errors in labelling
|
Castle
-design/ connection to story
|
Obvious connection to story
Original design
|
Clear connection to story
Some originality
|
Vague connection to story
No originality, but complete
|
No connection to the story
Incomplete design
|
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